City of heroes blaster build Unbelievably fun, nigh unkillable, Bullet Rain from range opener and before the DOT even starts you are in the middle chopping up the survivors with flashing blade. Well I am trying to make a natural blaster build with powers that make sense and don't suck on synergy with each other. I haven't tried a Blaster on Homecoming but honestly I feel no need to after playing this build, because at level 50 with full IOs and Incarnates it feels like I'm playing a Blaster/Controller hybrid. Solidly high damage, ice's sustain is great, looks cool. 9375 That's a 20% margin for Blasters. 5 seconds (with Hasten and Accelerate Metabolism plus the cast time of Enervating Field plus a Catch-a-Breath) without outside help. A Blaster will probably want the first two attacks due to them working while mezzed, even though in higher recharge builds you could easily get away with skipping Ice Bolt or Ice Blast in your single target chain. With power boost you can easily cap defense. It's a bunch of clicks to manage, but it's manageable, and sets using /em in a pve context definitely benefit from building ranged defense as you will essentially be a hover tanking unkillable monster raining shade on everyone's parade. [/ QUOTE ] I concur. I think you've got too much Recharge, especially if Fire is your primary. (Homecoming Server) The First is a Gun/Huntsman build. Pure Ranged, Pure Melee (Blapper), and Hybrid Builds are all viable! Pure Ranged Blasters * Many fine builds are available, and the underperforming ranged sets are far from useless but also around 60% of what you can expect from optimally mashing out Fire Blast or Ice Blast. I’ve recently done a blaster, so I’m looking to run it on either a Defender (front runner right now), Corruptor or Sentinel. But Corruptors get Scourge, which averages out to an extra 25% overall damage, so the ratio in practice is: Blaster: 1. Not sure about World of Confusion, though. This works well with the Ice rains as you can aggro new enemies into the existing rain patches. Be sure to take Snap Shot; the Blaster version is one of the best ST damage attacks in the game, whereas other ATs get a weaker one that is balanced with other level 1 attacks. Aug 25, 2010 · There's a guide to Mental Manip on the guide page somewhere, but yeah, no Psi/MM guides. Storm Summoning tends to work best with Defenders for a few reasons: You're not forced to take the otherwise unimpressive Gale. You could build for both. Dec 29, 2022 · Energy Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders. Warning though the build may not be 'good'. Max Damage Incarnate set up: Alpha: Musculature Core (2/3rds of 40% boost to damage on all powers above ED) Judgement: Ion Core (40 max targets, 20% extra damage, widest area, ranged) Is it to tank with the option of doing damage, or is it to be a blaster with the option of tanking? I ask as it will absolutely change ones approach here. Yes, right off the bat, the Fire3 build. Feb 29, 2024 · Blasters have been in the game since Issue 0, originally as a City of Heroes archetype. So not bad at all i still think my ranged options are a bit underpowered compared to a fire blasters snipe. Energize is that good. Build Import Enhancements: Support for importing builds from . For City of Heroes on the PC, a GameFAQs message board topic titled "Fire/fire blaster build needs reviews/discussion. You may also be interested in: Top 5 Best City of Heroes Mastermind Builds; Top 5 Best City of Heroes Blaster Builds May 16, 2024 · Updated Warnings: Removed version warnings on build loads and added options to ignore future database version warnings. He is currently lvl50 and I have incarnates so I am planning on doing a respec and re-build him with this. Edit: Found that Mental Manip guide. This is true for almost every Blaster set. Fire/Cold Resist Cap'ed. But even a "basically Blaster" build could appreciate having a heal. I want to be able to do the most dmg in the team. 95% of Blaster builds don't need two more ranged attacks. gg/WUk9GDCvpsONE WAY OUT Tabletop RPG https://www. Show off your sexy builds here. For a blaster on HC, I generally try to pair my secondary to my overall build objectives as opposed to simply trying to augment my primary. I tend to play corruptors, but for Theme I made a AoE based blaster - ice / fire / fire. Once you're in the 40's now you can start thinking about really going crazy with +Defence (pretty much ignore resistance as it's twice as hard as Defence to get up to a "good" number) although you won't want to make most of your final build decisions until your Blaster is 50. That doesn't mean other powersets aren't OP in their own way though of course, but fire wins out when it comes to DPS. There is something to be said for a set that lets you hold bosses, hold a group around it, slow the entire group, lower accuracy/stop perception without aggro, have combat jumping-acrobatics in one power and be stronger, and Build Up power that also boosts your recharge. So if you're looking for survivability (like that fire/fire blaster that solo'd an ITF master run), you can do better. Sentinel's Ward Fix: Removed incorrect absorb effects. Meanwhile obviously raw power is what led to me coming up with concepts for many of the builds I've played, especially secondary choices-- Fire, Plant, Kin, Storm, and Rad have always been rewardingly effective, in my experience. That being said, while Ice/Fire Blaster is the preferred Blaster farming build (on Homecoming), farmers are running AE maps with densely packed x8 spawns that have very little distance between spawns due to the map choice. In my build I have 3 permormace shifters and 3 obilterations in it. I never run out of endurance and everything dies so easily I don’t think I’ve died even 10 times yet and I’m doing incarnates now. Obvious 6 slot. I have in fact tried a few builds on an idea I had for a scrapping controller. If you want to kick people too, Martial manipulation or whatever it's called is a great combo. Fire/Energy is perhaps the best AoE mass killing blaster build. I've since made quite a lot of changes to that 2019 build I posted (wow, 3 years old!). Hello, I am looking for ranged build, I solo majority of my play time and I would like to be able to solo as much of the content as possible I have played Sentinel, Blaster and corruptor, all until around level 15-16 I don't mind a build that will need until 18 or 20 to flourish, but not longer :) what do you suggest? Anytime I hear complaints about Scrapper vs Blaster damage I pull out this toon. You're still not gonna be as tough as a Scrapper, Brute, or Sentinel who's made similar build investment, but you'll absolutely outlive 'normal' Blaster teammates. 25% Damage increase. Clse to my max damage blaster averaging 455% damage. I guess my build is built around range defense because thats what im familiar with as a blaster. I know some people don't care for it, but I wouldn't overlook it. I have to try it. Flash Arrow+ EMP Arrow + Build Up + Hail of Bullets is pure win! Staff / Radiation Brute: This build is solid on endurance, so I took Whirlwind (with the Knockdown IO) and I run around as a broom smacking tornado all mission long. I use the builds as a guideline on how to maximize those particular features. Sub-Boards. ". Arachnos Soldiers Discuss Blaster Builds here. So much I rerolled the same character on HC. They're so good, I'm thinking about using Tactical Arrow for other Blaster builds. Sep 13, 2019 · Blasters are the ranged damage powerhouses of the game, and the selection of ways to deal that damage leave few wanting. You get slightly better numbers on Freezing Rain/Hurricane. 7 I have 3 SoA Builds at 50 with full sets and Incarnates. Archery/basically anything blaster is fun. With +tohit from farsight, tactics, kismet, and global accuracy bonuses you can get your base hit chance to 95% against +4s without any accuracy slotting. Level 25 IOs mostly have the same enhancement level as SOs. So essentially if you can hit the def softcap without all the def toggles listed above (CJ/Hover, Weave, Maneuvers), then fine if not, take what you need. Just pew pew and drop the debuffs, occasionally refresh shields. This was back in the early days when you could stack your fire imps spawns. Dual Pistol / Tactical Arrow Blaster: Fun concept build for my tomb raider heroine. Its two big passive powers (Targeting Drone and Field Operative) are excellent. The problem is, the more you slot for survival, the worst you become at doing what a blaster does, blow stuff up. I've seen good things from a Water/Mental Blaster on a farm. I want to give both of these archetypes a try and figured a beam rifle toon would be the best place to start. Anything that has a huge recharge that would make a PPM proc be 100% is artificially capped at 90%. Water Blast was leaked on the Beta Server early in the design process, and was subsequently restricted from view until it was officially announced. Leaping pool is nice for CJ: Def/+Recharge and Acrobatics. Cheap sets for ranged defense are Thunderstrike and Artillery, then take the uniques, manouvers and maybe combat jumping and you can softcap on a budget. If you are new or a returning veteran to City of Heroes and want to know about the Blaster Archetype in City of Heroes. I chose the build based on my love of fire and the interesting effects of the ice secondary. Fire has the fastest recharging attacks of all of the Blaster primaries, so your rotation shouldn't really nee I'm sure that there's no one perfect build that will work for everything, and I imagine there's plenty of stuff that isn't possible on any build. furthermore blasters are supposed to pewpew. Specifically, I wouldn't mind personal guidance for my veteran Fire/Dev blaster from Pre-ED/Target Cap CoH. I've been having trouble with my Archery/Tactical Arrow blaster and wanted to ask for an expert opinion. Blaster builds often aim to softcap ranged defense (most AoEs are also tagged melee or ranged, your dad's character is likely hovering out of melee range and so ranged def is priority) or smashing/lethal/energy defense (most attacks are tagged either smashing or lethal, next most common is energy). I don't really care enough to put together the effort to turn a fire fire blaster into a farming toon for example. On Blaster, Fire Manipulation and Energy Manipulation are top picks for their damage output and endurance-management tools. Sentinel and Defender. Someone who 100% focuses only on end game incarnate content is going to have a different build from someone who wants to be able to comfortably scale to lower levels. I love the chaos. Mids can help with attack chain planning for said final build. I have a lot of experience building brutes, tanks, and some other ATs for the endgame, but I've never really built a blaster for the endgame. May 9, 2019 · City of Heroes Builds; Builds. Build Sharing: Link-based sharing is back with secure API sharing. 45% sl/e defence and 46% psi defence. I have not really looked at this personally, however, and I would expect the last aggro changes on HC have rendered Blaster farming less viable. Respectable single target and great aoe for wiping groups fast, self heal in the primary, it's solidly sustainable with a hover blaster build. 6. ) Part of this, is you need to build towards a goal. I have max level IO'd builds of the following: Rad/Fire - it is an aoe powerhouse, and amazing Dark/Rad - it can literally be built to be a ranger tank/controller. Their original primary powersets were Assault Rifle, Electrical Blast, Energy Blast, Fire Blast, and Ice Blast. Nov 17, 2023 · Rad/Martial Blaster build (aTomiGrrl) Main Menu. He has the gun attacks and the Disruptors (Call Reinforcements) pets and the Blaster from Black Scorpion. She is by far my favorite character ever, including back on live. Does anyone have any slotting suggestions, builds or suggestions on what bonuses to go for to get the most out of my character? I play on HC, if that affects the answer. I kept hearing how broken ninja training is though. Shoutout to Aleksie and Fen for showing me the Bio/Rad tank. Dark Blast summons the powers of the Netherworld to defeat your foes. Started by Derek Icelord, April 06, 2010, 01 See, you're losing Build-Up, and it's far from making up for it. I leveled a dark blast/ninja training blaster to 50 and didn't like it much so I went ahead and leveled a fire blast/ninja training blaster to 50 so I was comparing apples to apples. I'm positive the cap is 90% and the floor is either 5% or 10%. Use the multiple build features and respecs to learn the systems organically and I think you'll get better enjoyment from the game. He also has 2 webb aoe Imob and the the single target web hold power. HC Database Changes. I suppose if you don't really care about healing or rezzing teammates, Cold as a Corruptor secondary would mesh with a playstyle that's running more like a ranged Blaster. Anyone with Blaster experience care to share a combo that you would consider OP? Not looking for builds just what power combos are good! If we're talking pure damage it's hard to beat fire/fire. The Dark Blast powerset is available as a primary set for Corruptors, or as a secondary set for Also even with the buffs on the Homecoming test server, Devices still isn't great. It doesn't take a perfect build to play. Then again, the sleep's a power a lot of Sonics might skip. The ST attacks give a higher damage bonus from Defiance. Got my /ninja blaster to 50 with all nine powers, a few months ago. 1 Archery/Kin Corruptor Currently I’m rocking a level 40 Fire/Ice Blaster as my first character for the game, but I sadly rarely use my ice secondary so I was curious what the “ultimate” range AOE build would look like. Oddly enough I rad/rad blaster build will get you pretty close. But you're a blaster. So let's talk about skipping powers. If you are willing a full build layout from mids would be chef's kiss Hello I'm considering making an electric blaster for pve, team and solo. Energy Manipulation's still a fantastic set for a Blaster, as the old nerfs were mainly on the Energy Melee (as a Primary) side of things (specifically on Total Focus, iirc). Sep 15, 2024 · The build worked itself out with a few Secret master enhancements and the rest focusing on global recharge,def and resist. I understand that each archetype their main strengths with the sets (Blaster = more Damage, Defender = better buffs, Corrupter kind of a combo of the 2. I still have some testing to do of TA and Sonics to make the BEST calls, but here are some darn good solo controller builds for I5. Nov 2, 2011 · I have a mids build with around 150 recharge (+spiritual) near perma hasten. Keep it, love it. I made my Fire/Ice Blaster Camo Fire back in December 2005 and have loved playing him since. Conceptually he's a Merc who was betrayed by his former comrades who were heros, once worked as a security/ bounty hunter against Villans but after being betrayed turned around and stabbed them back. Steam Spray hits very hard, doing twice as much damage as Energy Torrent, and 2/3 of a Full Auto with a wider cone and less than half the recharge. From a damage standpoint this makes the set feel Ice/Elec Blaster or Ice/Energy Blaster Ice has insane single target DPS that mathematically is unsurpassed by any other. If you ever want stats on a power, you can look them up at City of Data 2. I will be rolling a A/TA Blaster at some point and am excited about the Trick Arrow changes coming. I’ll try seismic next. End isn't an issue for the Murder Bunny. I have toyed around with some old builds in Mids, and with the introduction (new to me) of the Sudden Acceleration set, specifically Knockback to Knockdown IO's, what is a viable build that is high damage, Blapper compatible, and Endurance friendly. This video goes over what they are li Use this kind of strat building to build up your toon from start to 50, then begin the work after level 50 with set bonuses and such. I've done it with a few builds I am toying with on MID's. comFull City of Heroes Server List & How to D Here is the dp/mc build. So I have a few questions for you experienced blaster builders out there: (For reference, I am building a Fire/Atomic blaster and I do occasionally solo, but mostly team in my SG in case that matters. I didn t know the build would work out to be as good as it really is today. Main Menu Sign up; Jan 03, 2025, 04:31 AM. I'm an old-school Iron Man fan (since the 70s), so when CoH launched in 2004, the first character I created was an Energy Blaster, so I could play like Iron Man. cast around every 15 secs along with boost range). 17 votes, 12 comments. They are: Archery Assault Rifle Electrical Blast Energy Blast Fire Blast Ice Blast Psychic Blast (Issue 12) Radiation Blast (Issue 16) Sonic Attack A Blaster's secondary power sets are So are you asking about Archery/* primary builds, or */Archery secondary builds? I'm currently playing a level 50 Archery/Tactical Arrow Blaster on Homecoming. If you re reading this, it s either because you ve already got an Assault Rifle/Devices Blaster and are looking to improve your build a bit, you re new to City of Heroes and decided to make a build like this because it seemed cool, or it s because you ve grown tired of the run-of-the-mill Blaster and wanted to try something different. Haven't settled on what powers I want though. It's a silly build where I take Cross Punch just for the extra -res proc and because using a melee attack in my main attack chain doesn't bother me. Most people do it in City of Heroes to help afford the enhancements necessary to make their desired builds a reality. Hello Heroes, Villains, and everyone in between!I've been working on this blaster build for a little while now and I am now looking for any advice to hone it into a really elite build. Every archetype can solo, though obviously some better than others. The more recharge you have, the fewer attacks you need. May 23, 2019 · OK, so since the game is back in (almost) full swing, I decided to go with my namesake Blaster. to be tanky. A quick build with Fire/MM that is soft cap for Range Defense. Electric Melee/Shield Defense Stalker full details. mxd and . ) Most mobs die instantly anyway, but against an enemy that hypothetically has say 75% Smashing resistance, and you hit them with a standard Sonic Blast attack (-13% Res on a Blaster), that ends up being a 3. Can anyone take a look at my attempt at an Elec/Elec blaster build. Feb 11, 2024 · Welcome to the world of City of Heroes, where I, Controlled Chaos, will take you on an electrifying journey as an electric-electric blaster. AVs/GMs Plant would be my top choice for a ranged DPS oriented Dom build. With all of that, yes, you can absolutely play a Blaster who jumps into most mob spawns and goes to town with relatively little fear. To this day people continue to test builds and compare times on taking down a pylon (One of CoH's very few benchmark tests. Fire is good for bonfire because it is a good patch effect to stand in the middle in for protection. Well, it so happens that 20% is the exact amount of additional resistance debuff provided by Acid Mortar. Shinobi does not compensate for the loss of build up, and most of the blaps trade damage for faster recharge. Because of this, once you have Barrier Core T4 in your Destiny you can have perma soft-capped Fire Def and Fire Res. You probably want Aim, you want the Blizzard nuke, that goes without saying. It’s brutal. However, I would like to build something that will be able to tackle difficult content solo as much as possible. Honestly, any AT, any combo can be made into an effective Hero, with good play and a smart build. Some enhancements and recipes can be very costly at the Auction House but farming can produce enough influence to help afford them. Psi Blast is light on AoE, so planning to take the AoE's in MM to fill that gap. I always recommend going for ranged defense and hover on a blaster. I'm looking for general build advice for leveling. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? I'm a giant fan of Tactical Arrow, but that's mainly because I always wanted to do a ranged-only Archery Blaster and I kinda hated Devices. Using scorpion shield, cj, hover, weave that is power boosted (1 sec shy of perma. Plus, from live days, there were a lot of people playing from other games who ONLY wanted an empathy defender on their team and would kick anyone else, so there was a Initially, I fully intended on rolling a blaster or a corruptor, but upon further research, I decided on two archetypes I have NEVER played before. For yourself, if nothing else. A Blaster's primary power sets are designed specifically for ranged attacks. From I12, so not exactly recent. DP/Psi is my blapper/ up close build. City of Heroes Builds Blaster Dual Pistols/Energy Manipulation w/ Fly Help; Dual Pistols/Energy Manipulation w/ Fly Help. And if you're looking to be a mad DPS'er nuking every 30 seconds, you can do better too. Tactical Arrow is amazing because of the Eagle Eye (+endurance) and Gymnastics (+defense) toggles. But if you like playing with pets, then Dark Control also does well for ranged DPS builds. Energy Aura is a great choice because it has a very minimal endurance cost, it has a built in recharge, and it is an easy path to maxed out defenses. Getting the Blaster IO that frees you from status effects should go in a Tier 1 or 2 power you can still use while Held or whatever so you have a chance to free yourself. I'm thinking about solo AVs and GMs, TFs, trials, +4/x8 on difficult groups, etc. Primarily, he want's to be an AOE soloing machine (not really a farmer, though) that can do so safely, and he's had his Fire/Ice blaster for a long time before coming back into the game and want's to spruce him up with IOs and such. 125 Corruptor: 0. For example, if you are planning on a soft capped Ranged hover blaster, melee attacks aren’t going to be worth much to you, and PbAOE’s won’t be either. My global is @ginou408 on Homecomin Higher Levels: Once you can take epic/ancillary/patron pool powers and get deep into IO set slotting, you can build a Blaster to be pretty tough. I am enjoying my fire/martial blaster but this is the first time on a blaster I'm leaning into the melee side of things. You just have to have a plan for the various types of threats the game will throw at you. Please critique and make suggestions as I'm new at this. Minor damage buff, a very small single attack damage boost when you first fire out of cloak, a little bit of stealth and defense (not much but it never is for a Blaster anyways) Consider this question as a blank canvas on which you can share your blaster to blaster suggestions based on your experiences. Oct 11, 2011 · EM Pulse causes an endurance crash, which is counterproductive since it detoggles your debuffs for a bare minimum of 5. Again, these are meant to be guidelines, not exact builds. thegam Alignment: Hero The Blaster's power sets are: Primary: Ranged Secondary: Support The Blaster has Low Hit Points and High Damage. No, it WOULD have 100% chance if the formula didn't have a cap and a floor. Would love to hear any suggestions you heroes might have, and maybe some secondary recommendations! I was looking at Dark Miasma, thinking they may pair well. HC allowed me to also play an Energy Blast Sentinel, which feels more like Iron Man than my blaster (but without the damage output). Learn your powers, learn the game mechanics, learn the Invention system, and start your journey toward PHENOMENAL COSMIC POWER (tm). Fire/cold I just like. I'm at work so I'm not gonna be able to give an actual build, but I can at least give you my thoughts. So I can’t speak for the final (or current) version of the game - but early City of Heroes had a couple of AMAZING builds imo. It is a busy secondary though with all the clicky powers so be prepared to be clicking those boosts a lot! She is damned mean. Their original secondary powersets were Devices, Electricity Manipulation, Energy Manipulation, Fire Manipulation, and Ice Manipulation. I’ve looked at Seismic Blast, and I dig the animations. Posts: 187 Topics: 38 Your build is in the middle of being recharge-minded or defense-minded. Below is my current build: The build I have been working towards is below. youtube. Dark Blast is one of the powersets. My lowdown: I'm six slotted on every primary power except Flares. Currently I can farm +3/6 fire farm but I want to be able to do +4/8. Making Web Grenade and Taser do damage/more damage doesn't really help it synergize. Ice/Plants - absolutely shreds Single Target, great for PvP. It’s definitely been the safest blaster I ever played. With proper enhancement slotting, this build is for to frustrate many a group of enemies. My DP defender has most attacks slotted 2 50+5 damage IOs and 4 damage procs. comFull City of Heroes Server List & How to D I made a Water/Energy Blaster back when it was first introduced to the game, making it one of the last alts I put a lot of time into before the game's original closure. I use the Blaster ATO set here. " One thing to remember about the current coh community is that a large section if it has gotten so deep into meta theory crafting that if one build out performs another by a margin of one whisp of a rat fart, that build is omega tier godly, and the other is complete garbage, and you're gimping yourself and your entire team. AoE and damage galore, a nice few additions to aid survivability and you have the first Blaster I ever took to 50. A Corruptor just isn't going to outdamage a Blaster. There are reasons for, I dunno, defender or corruptor builds to consider the sleep (some debuffs, like Kin's, don't break sleep). Later when I have more cash I put the Blaster sets in where it seems appropriate. Elec blaster is anchored by Short Circuit. Will have to improvise as go but I got soft capped range def and some ok recharge. Let's compare in-game DPAs to illustrate the point. com/r/Cityofheroes/comments/bgdzwh/pine_i25_midshero_build_planner_tool/Get the build here:https://m Apr 10, 2021 · Subscribe Today! https://www. I always use it with Ice Storm. Edit- Reading on the blaster, the stacking damage bonus seems like it is perfect for BR since it is Single Target heavy. You have access to Aim AND Buildup, plus don't need to get more than 4 or so powers from your secondary, so you have room for some of the best power pool powers. My usual plan is to hang on to "filler" attacks like that until I'm ready to respec into my final build. It is the hit-and-run, ranged blaster's secondary of choice. It also has great control, a big Regen buff from Spirit Tree and can be played at range. ) Hi all! I'm about to return to City of Heroes for 1st time since Live closed and am the type of person that love to solo games, I solo'ed as much as possible in Live CoH. News: SMF - Just Installed! City of Heroes: Rebirth Forums City of Sep 4, 2019 · Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity. Mar 11, 2012 · Hello all, helping a friend of mine with his Fire/Ice blaster. The build up, conserve power, power boost, and boost range really suits a ranged primary set. 5. I've soloed the ITF with this blaster at +4 *8 without relying on fly - I can do the nictus crystal mission on the ground, surrounded by bad guys, with a train of ambushes following me, and complete the mission. It looks cool, but the damage just isn't there. I just made a Psi/MM Blaster, only level 8, but enjoying it so far. 6 slots. I am still learning the does and don't of Blasters. listen, incarnates like the barrier incarnate cover up things like no def or res. My main is fire/mental and it's pretty fun. Fire's simply the best option because of the amount of AoE it gets access to. i hear end can be a problem so mental's drain psyche pbaoe should help. It is provided for historical purposes. Fire/Fire/Fire. They are my only exemption. For City of Heroes on the PC, a GameFAQs message board topic titled "Best blaster build?" - Page 2. The Blaster's survivability against a full team's worth of aggro is very contingent on exactly what they're fighting, and the Blaster's leaning more on IOs and pool/epic powers, Incarnates, etc. Needs lots of recharge to make PSW quick but it works (Arch/Mental was a very popular farm build back on live). I created a Fire / Atomic Blaster build that goes within 5% of 45% Fire Def and within 5% of 75% Fire Res. As a defender nature/water seem like a big win for teams, or Dark/Water for some solid and devastating solo play. Build I made this guy a while back and I have recently power farmed him up, but kind of lost on which patron power would be a good fit and then also what powers are good pickups in each tree. This is my build showcasing an ice/fire blaster for farming. My last decision is to either roll an A/Tac Arrow Blaster or Trick Arrow/A Defender or Corrupter. The absolute best build that I ever saw was a *Fire Controller with Kinetics secondary. Does anybody have a strong Fire fire build laying around. Farming in the simplest of terms is just acquiring resources in a game to put yourself ahead. "Energy Blast allows you to hurl bolts of energy at your foes, and can often send them flying with Knockback. (At work atm, I'll can get more into it after). Ty for build critique ;D, and i usually take hover for LotG placeholder/will most likely be going with your build, as i am usually lacking in areas on mine/dont notice till it's too late :/ 50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def. Priorities for pvp are getting your HP capped or as close to the cap as possible, 200% recharge or close to it, sufficient kb protection that you don't need to worry about (acrobatics and a few of the unique io's or set bonuses from pvp io's), accuracy for your attacks should be over 200%, combination of a runspeed power or jumping power (flight is usually pretty bad in pvp). If you choose Blaster that's fine, it'll work great, it's just less versatile, particularly if you go down below 50. Water/Elec is my blaster preference with that primary. With Bitter Ice Blast and all other instant cast powers, coupled with Freeze Ray doing insane damage with very fast tics, makes it king of Single Target DPS. It just gives you two more (mediocre) ranged attacks. Not that I play anymore anyway, so am a bit out of touch with Blaster playstyle after the new Defiance was released (I liked the old one though - have your tank herd as many mobs as the aggro cap allows on an outdoor map, jump off a building and hit Build Up, Aim and Blizzard). Build up is about 10% to hit and 100% bonus damage, Aim is about 37% tohit and 60% damage. It is a Blaster, Corruptor, and Sentinel primary power set and a Defender secondary power set in City of Heroes. I've been maining an Energy Blaster ever since. But, were it not replacing BUILD-UP, this would actually be a really good package deal. Blizzard - You can use the blaster ATO set with the additional damage proc, the winter set, or a purple set here. You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Psi/Temporal - also a PvP build, you can time it to have 3 attacks land at the same time. That justifies stacking Tough/Weave with Superior Invis and Force Field Generator: which is a LOT of total Defense at the end of the day. Accuracy, recharge, damage, and end mod. My SG leader was a blaster who loved having my empath on the team, because he was able to reckless and powerful things knowing that I could keep him alive through buffs and heals. The draining effects of most of these powers can reduce your targets' accuracy. Usually if you're farming with Ice Blast the way to go was an Ice/Fire Blaster, and you just build for either fire def (if fire AE farm) or ranged def (if hover farm). It was also one of the first I re-created when the game returned. He also has softcapped range def (45% or Higher). The only ones to stay away from if you want to solo a lot and are new to the game are Defender and Tanker (low damage output), Blaster (glass cannon, easy to die a lot), and the epic archetypes (peacebringer, warshade, and the arachnos soldiers, all a bit on the complex side for new players). Perma-ML and Agility alpha means her defense hovers right around 62% for all positionals +/-3% IIRC, and her ST attacks are proc’d with 1-3 added damage effects, so her ST damage output is less than a blaster’s burst damage, but has a higher sustained average. 260 regen. Some people skip it, which may be worthwhile if you have lots of PBAoE attacks and don't want to reposition for a cone, but otherwise it's a great power. r/Cityofheroes Subreddit dedicated to the loyal community of City of Heroes. But, you'll also need them a lot more: What a blaster kills in 2-3 hits you may need 4-5 for, and with the biggest groups a whole lot more were left standing than if you'd had the Blaster's target limits on your AoEs. Corrupters: If more damage is good, then a built in execute is great too right? A blaster ignoring their secondary is like a defender or tanker ignoring their secondaries, your build is going to be garbage. ed: me English not so gud. Your Dawn Strike gets 664 with a build up proc, mine gets slightly over 800. Some of my goto favorites Titan/Bio brute, Fire/devices blaster, Any given corruptor/defender. It does a shocking amount of damage once you get procs into Carrion Creepers. In this video, I Jul 7, 2010 · You can soft cap a Blasters range Defense. storm/mental blaster - 'toast cant fix this' the psi darts cone is a bit rubbish (30 degrees) but theres plenty of things to do to supplement storm. So my main blaster is fire blast/martial combat and I absolutely love it. Archery is a good match and will help compensate for this weakness. Download Pines Mids/Hero Builder here:https://www. com/brigg?sub_confirmation=1Join Discord! https://discord. My build focuses on the latter, and you will find that to be true based on the lack of PSI resists. Any opinions are appreciated. Don't have a A/TA Blaster, but I had a 50 TA/A Defender on live that I absolutely loved. I want to use this hero as my main and farm with it. The easy way is to take the Cold Mastery or Mace Mastery pools (Mace requires villainside patron arc unlock), for Smashing/Lethal def - most damage in the game is S/L and you can softcap that with the This is why /Mind Blaster builds still build for 45% S/L (and possibly also E) def, maybe positionals, though max S/L resistance is optional (good to have, but optional). May 11, 2023 · This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. Sep 13, 2019 · You can EASILY soft cap defense with this build. Hero Plan by Mids' Reborn : Hero Designer 2. mbd formats. I recommend feeling out each general play styles like crowd control, damage, buffs and from there make a few characters and just dive in, my first character ever was a terrible combo but still playable and still did the work good and i had lots of fun regardless of how effective they were, as you get more experiance you can begin to see cool powerset combos and go from there with new characters Oct 8, 2019 · Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity. It only gets better. I suggest you build for max damage/recharge and leave the blapping to sentinals. by no means the best build available but working great for me so far The "problem" for Psychic Blast tends to be a based on the idea that the old devs saw it having a "type advantage" due to its naturally long range, and because psychic resistance was rather rare, particularly in player power sets, so the damage is a bit light. It can clear out entire groups except bosses up to +4 (with the right incarnates) The long and short of it is this: Build Picture. Oddly my favorite is storm / electric melee blaster. I can throw out massive CC and massive damage in equal measure. I liked that set so much I named her Anne Savage. A community for DotA 2 players to share informative and in-depth content including strategy discussions, balance discussions, build theorycrafting, and much more! Members Online Could tranquil boots be exploitable mid? Martial Combat IS AMAZING! I like that on a blaster with dual pistols… it’s John Wick came to CoH. (In a situation like soloing on a Sonic/MA Blaster, that does pure Smashing damage. Mainly range or melee, what powers to take, and general tips. Slap enough def and recharge set bonus onto any given build and they will be way overkill for pretty much any challenge in the game and thats just great. Water/temporal is just a strong overall blaster. As a blaster your only defense is a good offense, trying to "stay out of range" will work for awhile but eventually you'll get stuck on a map where you can't escape or even hover away and you'll get wiped out. there really are too many options to just copy a build imo, it depends on what you want and what you want to do, my build is a bit out of date as it was built with trying to get perma snipe, I've mainly tried to stack some resistances, and ranged defence without compromising the actual values of the powers. Those two powers combined should just about negate the tohit debuff of a Tsoo Sorcerer's hurricane, for instance. 0. A chance to crit with AoE's. Dual Pistols is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders. Likewise, concepts have kept me in Mind/ builds, not their effectiveness. Devices is a good fit thematically, though a bit of an odd duck. reddit. You could cast the spell 3 times which would stack. Jan 19, 2008 · Welcome to my i11 guide to the Fire Blast primary and Ice Manipulation secondary. An AR Blaster does 50% more damage than a Corruptor, base. You can build a Tanker with procs stuffed in most attacks to the degree that they're pushing into Blaster/Scrapper/Stalker level of damage, but this comes at the expense of really weird slotting and such proc-Tanker builds tend to have poor accuracy (which is an issue versus +4 enemies, though this can be partially mitigated by things like A few thoughts from my initial first reaction: Try Fire/Devices -- I think you'll find it's a bit more flexible. . The epic You pick can be whatever.
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